Card Games

Russian Bank

Russian Bank is a competitive solitaire game for two players, also known as Crapette. The objective of the game is to remove all of a player's cards. Press the Play button to start the game (Fig. 1).
Figure 1
Deal
Cards are dealt from each player’s stack into the reserve and the tableau. The player with the higher-ranked card in their reserve begins the first play (Fig. 2). If the reserve cards are of the same rank, the ranks of the tableau cards are compared in order. If all ranks are the same, the suit is used to decide.
Figure 2
Layout
The game consists of the following components: stock, waste pile, reserve, foundations, and tableau (Fig. 3).
Figure 3
Play
Players can move the top cards of the reserve and tableau onto the foundations, tableau, or the opponent’s cards. The foundations start with an ace and continue with cards of the same suit in ascending rank. A card may be placed on the top card of the tableau if it is one rank lower and of a different color, and any card may be placed in an empty tableau space. Cards can also be moved onto an opponent’s cards if they are one rank higher or lower of the same suit (Fig. 4).
Figure 4
When the stock is pressed, the top card is turned face up. Stock cards may be moved onto the foundations, tableau, opponent's cards, or the waste pile. Once a stock card is placed on the waste pile, the player's turn ends (Fig. 5).
Figure 5
Compulsory Moves
Players must make the following compulsory moves in order of priority:
  1. If a card can be moved from the reserve to the foundation, it must be moved.
  2. If a card can be moved from the stock or tableau to the foundation, it must be moved.
  3. If a tableau is empty, it must be filled from the reserve.
If a player fails to perform a compulsory move, the opponent may point out the missed move. In such a case, the move is undone, and the player's turn ends. Normally, pointing out a missed compulsory move is optional, but in this application, the computer automatically detects such mistakes, and the turn ends immediately. By default, compulsory moves are performed automatically, but you can disable this feature by turning off the Automated Play option (Fig. 6).
Figure 6
Depending on its difficulty level, the computer opponent may make mistakes in compulsory moves with a certain probability. When this occurs, press the OK button to confirm (Fig. 7). You can also configure the rules so that the computer does not make mistakes.
Figure 7
If the opponent fails a compulsory move, the player may perform the missed move at the beginning of their turn (Fig. 8).
Figure 8
End of Game
The game ends when one player has no cards left (Fig. 9). Each card in the opponent’s stock or waste pile counts as 1 point, and each card in the reserve counts as 2 points. These points are added to the game points to determine the total score.
Figure 9
If no further moves can be made to the foundations during play, the End Game button appears (Fig. 10). Pressing this button ends the game.
Figure 10

Options

Rules

End of Game

Sets conditions for ending a game.

  • If "Points" is set, the game ends when the points reach the value set in the Points option.
  • If "Deals" is set, the game ends when the number of deals reaches the value set in the Deals option.
  • If "Points or Deals" is set, the game ends when either points or number of deals meets the condition.

Points

Sets the points.

Deals

Sets the number of deals.

Game Points

Sets the game points.

Reserve

Set the number of reserve cards.
(11, 12, 13)

Rules / Player

AI Mistakes

If enabled, the computer may make compulsory move mistakes.

Game

Automated Play

If enabled, compulsory moves are performed automatically.

Scoreboard

Sets whether to display the scoreboard.

Card Counter

Sets whether to display the card counter.

First Rank

Sets whether to show the first rank.

Layout

Configures the layout.