Euchre
Euchre is a trick-taking game. Press the Play button to start the game (Fig. 1).If all players pass, the second bidding begins. During the bidding, players can either choose the trump suit or pass (Fig. 3).
A player who makes a trump suit is called a maker. The white frame on the scoreboard indicates the maker. If a trump is made during the first bidding, the dealer can exchange the upcard with any other card in their hand. If you are the dealer, select one card and press the Discard button (Fig. 4).
The forehand leads a card at the opening lead. If "alone" is selected, the left player of a maker leads a card. Players follow cards in a clockwise direction. They must follow suit if possible. Otherwise, they may discard any card. On your turn, select one card from your hand and press the white frame (Fig. 6).
The player who leads or follows the highest card wins the trick. The card strength is as follows.
Rank (High→Low) | |
Trump | J > J (Left Bower) > A > K > Q > J > 10 > 9 |
Non-trump | A > K > Q > J > 10 > 9 > 8 > 7 |
If makers win three or more tricks, they are awarded points. Otherwise, the defenders receive points (Table 2).
Makers wins | Makers | Defenders |
0-2 (euchre) | +2 | |
3-4 | +1 | |
5 (march) | +2 | |
5 (alone march) | +4 |
The score sheet can be accessed by pressing the scoreboard in the upper left (Fig. 9).
The scoring method is the same as Euchre (Fig. 13).
Rules |
|
Variants |
Sets the variant. |
Target Score |
Sets the target score. |
Deck |
Sets the number of decks.
|
Benny (Best Bower) |
Sets Benny as the strongest card. |
Upturned Benny |
Sets the trump suit when an upcard is Benny. If "Naming Trump" is set, players choose the trump suit or pass. If "Dealer must play" is set, the dealer must declare the trump suit. |
No Trump |
If enabled, players can select "No Trump" when declaring the trump suit. |
Stick the Dealer |
If enabled, when no one declares the trump suit, the dealer must declare it. |
Robson Rules |
If enabled, Robson Rules are applied: A team that takes all five tricks has the option of reducing or adding points. If an upcard is a jack, the dealer can declare "alone" with the blind hand. If the dealer successfully takes all the tricks, five points are awarded. If the dealer fails to take all the tricks, the defenders get one point. |
Farmer's Hand |
If enabled, Farmer's Hand rule is applied. Farmer's Hand is a hand without a face card, an ace and Benny. If dealt cards form a Farmer's Hand, the player has the option to exchange three cards or request a redeal. |
Ace No Face |
If enabled, Ace No Face rule is applied. Ace No Face is a hand consisting of one ace and four cards without face cards. If dealt cards from an Ace No Face, the player has the option to exchange three cards or request a redeal. |
No ace, No face, No trump |
If enabled and a hand lacks an ace, a face card, and a trump, the player has the option to request a redeal. |
Defending Alone |
If enabled, defenders can declare "alone". If the defenders win, they get four points. |
Partner Takes Upcard |
If enabled, when a maker does not take the upcard, the partner takes it. |
Revoke |
If enabled and a player makes a mistake in a trick, the opponent wins all five tricks. |
Game |
|
Automatic Card Flipping |
If enabled, cards automatically flip over at the end of each trick. If disabled, they flip over by pressing the device screen. |
Trick Arrow |
Sets whether to show the trick arrow. |
Card Selection |
If "Once" is selected, a card is selected by pressing it once when discarding it or leading it to a trick. If "Twice" is selected, you need to press the white frame after selecting a card. |
Sorting Hand |
Configures the sorting of your hand. |
Rearranging Hand |
If enabled, the cards in your hand can be swapped. |
Flicking |
If enabled, you can select a card by flicking it when discarding it or leading it to a trick. |
Scoreboard |
Sets whether to display the scoreboard. |
Trick Counter |
Sets whether to display the trick counter. |
Hand Monitor |
Configures the hand monitors. |